Where the Wild Wolves Wander

Opening Ceremonies

The first Wolf-venture

The Night Before

Our story starts on a cold open, in the middle of a Siskur-dah.

The pack chases down a Beshilu, an infestation of shartha that have taken over a womans body. The new kid is the first on the scene, thinking he’s tracked her down, only to become the ambushee instead of the ambusher.

A bloody fight ensues after the rest of the pack catches up. It is short, and messy, with the woman splitting open and spilling rats in various states of development across the ground. Eventually all the rats are disposed of, and we scrape the new kid off the ground…

Mountains of Madness

The next day we are hanging out at the Visitor’s Center, only to be told by the Alpha that Indigo needs our help. Meeting up with her at a campground just outside her pack’s territory, we find out that the mountain spirits are troubled and need help with things. We head to a local locus, Reach across to the Hisil, and are soon in the Shadow.

Once in the Shadow, we track down the spirit of Mount Despair. After some conversation, Mount Despair refuses to tell us what is needed. In order to find it out we’ll have to do Mount Despair a favor: bring it some goats. Specifically goats from the spirit of Bacon Peak. Goats that Bacon Peak might not want to give up.

In order to be mediators and not just thieves, the pack determines it would be best to talk to Bacon Peak. To track it down faster, the pack splits up. One team gets a little bit more done than the other team, who spends too much time talking to snakes. Once found, Bacon Peak seems to be a little…slow. Jason, Sorrel, and Eric get into a mock argument and eventual physical altercation to distract Bacon Peak, while Nymeria stealthily sneaks off with a few goats that hopefully will not be missed.

Once we give the goats as a gift to Mount Despair, it is revealed that a fire spirit has set some trees on the mountain on fire, burning them down, making her trees more equal to the other mountains. The pack sets about trying to learn some more information on this fire spirit responsible for this, but is met with difficulty. Additional gifts are needed in the form of a shrubbery a specific kind of tree. The tree is found and gifted, rewarding the pack with the spirits True Name (probably).

Capturing the Flame

Tracking down the fire spirit, the pack once again turns from the predator to the prey, getting ambushed by a crazy hiker with literal fire in his eyes. Able to take an obscene amount of punishment and breathe fire, it’s obvious that this is a Ridden, a spirit-possessed man, and the pack manages to put him down after some severely singed hairs. The fire spirit gets away, however, fleeing back into the Hisil. There is much debate about what to do with the now-dead body of some random hiker, but the decision is made.

Returning back to the Visitor’s Center for a brief moment, the pack picks up Aveline and makes ready to head once again into the Hisil. At the behest of Jason, Eric calls a Siskur-dah. Kyle from the North Pack makes a brief appearance, then disappears. Once on the hunt, Nymeria once again leads the way scouting ahead, and with some difficulty the pack locates the fire spirit.

The fire spirit in the Hisil is a giant dragon-like serpent, entirely aflame, supported by some kind of wind spirit presumably to fan the flames. The pack engages in melee but finds itself somewhat outclassed. Jason uses a gift to speak to the Shadow, finding some important information: the spirit’s bane. Seeing this as a suitable time to bid a strategic retreat to back off, get some supplies, and regroup, Jason calls for the pack to disengage and flee. The pack just barely makes it away before the session draws to a close.



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